Description
What this module is
This is the slips, trips and falls module in Humulo’s OSHA library. A trainee puts on a standalone headset and walks a room-scale industrial environment looking for the things that actually put people on the floor: a spill nobody flagged, a cord across a walkway, a ramp taken too fast, an unlit stair. The module scores hazard recognition and safe movement rather than asking multiple-choice questions about them. Slips, trips and falls are the most common injury category in general industry, and they are also the one most often trained with a poster.
Module specifications
| Spec | Detail |
|---|---|
| Format | Standalone VR, single trainee per headset |
| Runtime | Variable, driven by how long the trainee takes to clear each scenario |
| Environment | Room-scale industrial settings: wet floors, ramps, stairs, cluttered walkways, outdoor terrain, poor lighting |
| Hardware | Meta Quest, PICO 4 Ultra Enterprise |
| Network | Runs offline once loaded; works on air-gapped and secured sites |
| Group delivery | Multicast kit mirrors a headset to a TV or projector for a classroom |
| Related OSHA standards | 29 CFR 1910.22, 1910.28, 1910.30 |
| Licensing | 12-month license per trainee |
What a trainee actually does
Trainees explore the environment and tag hazards as they find them, including ones that appear partway through a task rather than sitting there from the start. They then move through the space: crossing wet floors, taking stairs and ramps, using three points of contact on ladders and platforms. The module watches body positioning, pacing and whether the trainee scanned ahead. There is a housekeeping thread too, where the same scenario runs with the area kept up and with it left a mess, so the trainee sees the risk change rather than being told it changes. Footwear selection and the PPE that limits injury severity get their own section, and a debrief at the end lists which hazards were missed.
How this maps to OSHA 1910.22, 1910.28 and 1910.30, and where it stops
Walking and working surfaces are Subpart D. 29 CFR 1910.22(a)(1) requires passageways, storerooms, service rooms and walking-working surfaces be kept clean, orderly and sanitary; 1910.22(a)(2) requires workroom floors be kept clean and, where feasible, dry, with drainage and dry standing places where wet processes are used; and 1910.22(a)(3) requires surfaces be maintained free of hazards such as sharp or protruding objects, spills, leaks, snow and ice. Paragraph 1910.22(c) requires a safe means of access and egress, and 1910.22(d)(1) requires surfaces be inspected regularly and as necessary. Where the work puts someone on an unprotected side or edge 4 feet or more above a lower level, 1910.28(b)(1)(i) requires fall protection, and 1910.30 carries the training duty for the systems and equipment in the subpart. This module is built to deliver hazard-recognition content against those requirements and to produce a per-trainee completion record.
The honest limit, and it is a real one: there is no OSHA-mandated slips-and-trips course and no such thing as an OSHA-certified slips-and-trips training product. The duties in 1910.22 are duties to keep the surface itself safe. If your floor drains badly, your aisles are blocked or your stairwell lighting is out, training every employee in the building does not make you compliant and will not stop the injuries. Fix the surface first. What a module like this is genuinely good for is the recognition half of the problem, the hazards that appear during a shift and have to be spotted by whoever is standing there.
Licensing and price
This module is not sold on its own. It ships with every Humulo headset as part of the whole library, and every trainee gets their own seat at no extra charge. Most VR training vendors will not give you a number without a sales call. Humulo’s are published, and they are the same numbers quoted to a two-person shop and to a Fortune 100 plant.
| Line item | Published price |
|---|---|
| Trainee seats (full library, this module included) | Unlimited, included with every headset |
| Headset, year 1 | $2,349 |
| Annual headset service, year 2 onward | $750 per headset |
| Account activation, one time | $1,150 |
| Multicast kit (mirror one headset to a TV or projector) | $500 |
| 30-day pilot, 1 headset | $3,499, fully refundable within 30 days |
No multi-year contract, and year-two renewal is optional. Full detail sits on the VR training pricing page, and the per-employee math against classroom and e-learning delivery is worked out in safety training cost per employee.
Frequently asked questions
Does OSHA require slips, trips and falls training?
Not as a standalone course. OSHA’s walking-working surfaces rules in 29 CFR 1910.22 are requirements to keep floors, aisles and walkways clean, dry where feasible and free of hazards, not requirements to run a class. The training duty in the subpart is 1910.30, which covers fall protection systems and the equipment in Subpart D. General hazard-awareness training is usually driven by the General Duty Clause and by an employer’s own program rather than by a named training standard.
What height triggers fall protection in general industry?
4 feet. 29 CFR 1910.28(b)(1)(i) requires a guardrail system, safety net system or personal fall protection system where an employee is on a walking-working surface with an unprotected side or edge 4 feet or more above a lower level. Construction work is different: 29 CFR 1926.501 uses a 6-foot trigger.
How long does the module take?
It varies, because the scenario does not end until the trainee has worked through the hazard-recognition checkpoints. Trainees can repeat it as often as they want, which is the practical difference from a toolbox talk nobody sits through twice.
What does it cost?
Pricing is per headset, not per trainee. Every trainee gets their own seat with the full Humulo library at no extra cost. Headsets are $2,349 in year one and $750 per headset for service after that. A one-headset 30-day pilot is $3,499 and is fully refundable.
Can we train a group with one headset?
Yes. The $500 multicast kit mirrors the headset view to a TV or projector so a class watches the run and the instructor debriefs it, then trainees rotate through.
Related
The requirement side of this topic is covered in OSHA fall protection training requirements, and every standard in the library is indexed on OSHA training requirements. Closely related modules: fall safety climbing simulator, hand safety, VR confined space training. The whole catalog is on the VR training module catalog, and the program-level overview is enterprise VR safety training.
Original course outline
VR Training Scenario: Slips, Trips, and Falls Prevention Training
Average Experience Length:
Variable, depending on the trainee’s interaction with each module and participation in scenario-based hazard recognition.
Learning Objectives:
Recognize the leading causes of slips, trips, and falls in the workplace.
Understand the environmental and behavioral factors that contribute to fall-related incidents.
Apply preventative measures to reduce the risk of slips, trips, and falls in various industrial settings.
Promote a culture of awareness and accountability for personal and team safety.
Enabling Objectives:
Identify common workplace hazards associated with walking and working surfaces.
Practice safe movement techniques in dynamic, realistic environments.
Reinforce hazard mitigation behaviors such as good housekeeping, proper footwear selection, and caution in changing environments.
Student Materials:
PICO Neo Virtual Reality Headset
Slips, Trips, and Falls Prevention VR Training Software
Overview:
Introduction to Slips, Trips, and Falls:
Foundational overview of how slips, trips, and falls occur.
Review of OSHA statistics and safety standards related to fall prevention.
Explanation of direct and indirect costs of fall incidents.
Hazard Identification:
Interactive, room-scale scenarios where trainees explore environments to locate potential hazards like spills, uneven surfaces, cluttered walkways, and poor lighting.
Emphasis on recognizing dynamic risks as they emerge during everyday work tasks.
Safe Navigation Techniques:
Simulation-based practice on moving safely across different surfaces (wet floors, ramps, stairs, outdoor terrain).
Training on the “Three Points of Contact” rule and correct use of ladders and platforms.
Emphasis on body positioning, environmental scanning, and pacing.
Behavioral Awareness and Housekeeping:
Modules highlighting the role of human behavior in fall incidents.
Realistic scenarios where good or poor housekeeping affects risk level.
Practice correcting unsafe behaviors in coworkers (peer-based safety reinforcement).
Footwear and PPE Considerations:
Instruction on proper footwear types for different work environments.
Examples of PPE that can mitigate fall injury severity.
Evaluation and Feedback:
Real-time corrective feedback on risky behaviors during VR scenarios.
Post-scenario debriefs highlighting missed hazards and improvement areas.
Knowledge checks and simulations used to assess hazard recognition and safe behavior.
Evaluation:
Trainees are evaluated on their ability to identify fall hazards, apply safe navigation techniques, and demonstrate awareness of good housekeeping practices. Assessment includes interactive checkpoints, scenario-based decision-making, and a final performance review with required passing scores on knowledge and behavior metrics.